Relationships
Relationships describe how entities connect.
They can represent obvious links, such as family or location, and more narrative-specific links, such as rivalry, command, ownership, prophecy, betrayal, mentorship, or chronology.
Relationship examples
A relationship might say:
- Mara commands the river guard.
- The Ash Gate is located in the old city.
- Kellan owns the broken compass.
- The treaty follows the siege.
- Lina is secretly related to Oran.
Each relationship should be understandable and, when possible, evidence-backed.
Direction matters
Some relationships are directional:
Mara commands the guard.
That does not mean:
The guard commands Mara.
Other relationships are symmetric or contextual:
Mara and Kellan are siblings.
Arc should preserve enough structure for the relationship to remain meaningful.
Time matters
A relationship can change during a story. A character can be an ally in chapter three and an enemy in chapter ten. A place can belong to one faction before a conquest and another faction after it.
When possible, relationships should remain tied to source locations and narrative timing.
Relationship review
Review relationships by asking:
- Are both entities correct?
- Is the relationship type accurate?
- Is the direction correct?
- Is the evidence strong enough?
- Is the relationship current, historical, secret, or uncertain?
A graph is only useful when the edges mean something. Poorly reviewed relationships create visual noise and weak AI context.