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Relationships

Relationships describe how entities connect.

They can represent obvious links, such as family or location, and more narrative-specific links, such as rivalry, command, ownership, prophecy, betrayal, mentorship, or chronology.

Relationship examples

A relationship might say:

  • Mara commands the river guard.
  • The Ash Gate is located in the old city.
  • Kellan owns the broken compass.
  • The treaty follows the siege.
  • Lina is secretly related to Oran.

Each relationship should be understandable and, when possible, evidence-backed.

Direction matters

Some relationships are directional:

Mara commands the guard.

That does not mean:

The guard commands Mara.

Other relationships are symmetric or contextual:

Mara and Kellan are siblings.

Arc should preserve enough structure for the relationship to remain meaningful.

Time matters

A relationship can change during a story. A character can be an ally in chapter three and an enemy in chapter ten. A place can belong to one faction before a conquest and another faction after it.

When possible, relationships should remain tied to source locations and narrative timing.

Relationship review

Review relationships by asking:

  1. Are both entities correct?
  2. Is the relationship type accurate?
  3. Is the direction correct?
  4. Is the evidence strong enough?
  5. Is the relationship current, historical, secret, or uncertain?

A graph is only useful when the edges mean something. Poorly reviewed relationships create visual noise and weak AI context.